Your Riverside Digital Portfolio

Welcome to your Digital Portfolio at Riverside Secondary. Riverside provides a unique and innovative digital culture for all of their students to learn in. We are a 1:1 school which means each and every student and staff member uses a device to enhance teaching and learning, and most importantly, help prepare our students with tools and skills to be successful in the future. In order to ensure the success of the 1:1 program we have put in place a variety of support systems.

If you ever need assistance with technology please email 132-lif@sd43.bc.ca. For general support and how to’s with technology go here Riverside 1:1 Support Page.

Edublogs

Our school uses Edublogs to document and showcase your learning and experiences at Riverside. You will use your blog to post work and assignments for classes, to post about your learning and experiences in your portfolio, and write reflections based on the Core Competencies.

Login to your blog here:  myriverside.sd43.bc.ca 

Get Edublog support here: Edublogs User Guides

Office 365

All of our staff and students have FREE access to O365 tools. Our school uses these tools as one of our foundational platforms.

Login to O365 here: login.microsoftonline.com

Coquitlam Open Learning – Applications of Digital Literacy 10

Riverside is fortunate to be able to offer our grade 9’s a course credit for their work in the development of digital literacy skills.  The course is called Applications of Digital Literacy and will be a grade 10 credit given to all our grade 9 students. In their classes, students will be required to demonstrate the ability to efficiently and effectively navigate digital technologies while behaving ethically, responsibly and protecting personal security and privacy.

For more information visit Mr. Robinson’s blog: http://myriverside.sd43.bc.ca/seanr-2014/

Digital Fluencies

Please take a look at Riverside’s Digital Literacies model.

Digital Footprint

A digital footprint is the collection of all the traces you leave in electronic environments as you use or move through them. Some is content you actively volunteer—like your Facebook profile. Other material is passive—the cookies a site stores in your browser, the content your district collects about your use of their equipment, etc. All this data can be aggregated to build a profile of you and your behavior.

(Courtesy of http://www.educatorstechnology.com/2013/04/a-great-guide-on-teaching-students.html)

Tips for Creating a Positive Digital Footprint

  • Always THINK
  • Never post anything that you might find embarrassing later.
  • Be careful with the pictures you post on your public profiles. Remember others will see them and judge you based on their content.
  • Change the privacy settings on your social networking sites so that only your Friends can see your information
  • Do not disclose your personal address, phone number, passwords. Bank card numbers…etc even in private messages. There is always the possibility of somebody hacking into your account and finding them.
  • Do not post things to bully, hurt, blackmail, insult, or afflict any kind of harm on others
  • Always keep in mind that once information has been posted online, it can be almost impossible to remove because of archiving and file sharing. Even though you deactivate your accounts, the information may still be retrieved by others.

Recent Posts

Engineering Game assignment – How to play Ludo Kig

Today, I am going to teach you how to play Ludo king.

Equipment

A Ludo board is is square with a pattern on it in the shape of a cross, each arm being divided into three adjacent columns of eight squares. The middle squares form the home column for each colour and cannot be landed upon by other colours. The middle of the cross forms a large square which is the ‘home’ area and which is divided into 4 home triangles, one of each colour. At each corner, separate to the main circuit are coloured circles (or squares) where the pieces are placed to begin.

Counters start their circuit one square in from the end of the arm and adjacent to the starting circle. Avoid modern boards which incorrectly place the first square at the end of the arm.

The starting square, the starting circle, the home triangle and all the home column squares are coloured to match the corresponding pieces.

Each player chooses one of the 4 colours (green, yellow, red or blue) and places the 4 pieces of that colour in the corresponding starting circle. A single die is thrown to determine movement.

Play

Players take turns in a clockwise order; highest throw of the die starts.

Each throw, the player decides which piece to move. A piece simply moves in a clockwise direction around the track given by the number thrown. If no piece can legally move according to the number thrown, play passes to the next player.

A throw of 6 gives another turn.

A player must throw a 6 to move a piece from the starting circle onto the first square on the track. The piece moves 6 squares around the circuit beginning with the appropriately coloured start square (and the player then has another turn).

If a piece lands on a piece of a different colour, the piece jumped upon is returned to its starting circle.

If a piece lands upon a piece of the same colour, this forms a block. This block cannot be passed or landed on by any opposing piece.

Winning

When a piece has circumnavigated the board, it proceeds up the home column. A piece can only be moved onto the home triangle by an exact throw.

The first person to move all 4 pieces into the home triangle wins.

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