Category Archives: Grade 10

Indigenous Podcast – Hitch and Run

Barbara Kentner is a woman whose death inspired the Thunder Bay indigenous community to stand up and demand a voice. Around her legacy we created a podcast entitled, “Hitch and Run” that share’s the story of Barbara Kentner and the effects it had on the community. To create this podcast, we researched the life of Kentner before the incident, during her hospital time, and her family and community after her passing. Then we integrated the information into a script. Then we used a Blue Snowball Microphone, provided by Vancity. During the proses we made a cover image for the podcast. We took inspiration from the Barbara Kentner billboard. We used Audacity to record, edit, and incorporate royalty free music to set the tone of the podcast.

Media Research Discord

Discord's new Clubhouse-like feature, Stage Channels, is available now -  The VergeReport: Microsoft in Talks to Acquire Discord, a Gamer Chat Operator, for  Over $10 Billion | The Motley Fool

In 2015, Discord was created to allow friends to communicate while gaming. In five short years, the platform has expanded, “into a communication tool not just for gamers, but for everyone from study groups to sneakerheads to gardening enthusiasts” (Pierce, 2020). The app was established by Jason Citron and Stan Vishnevskiy, since then Stan has left the company. The idea was created by the two boys and their love of video games, “at the time, all the tools built for this job were slow, unreliable, and complex. [They] knew they could make a better service that encouraged talking, helped form memories, and recreated the feeling of togetherness all found through gaming” (Discord). Discord as an app is valued at, “7 billion US dollars,” and has annual revenues of approximately, “120 million US dollars” (Viktor, 2021). Discord was developed to innovate on technologies to make communication between gamers more reliable. Today, discord has many features such as: live streaming, podcasting, servers, blogging, voice chats, and text chats. According to the discord site, discord has 150 million active monthly users, 19 million active servers per week, and 4 billion server conversation minutes daily. The main target group is gamers thirteen plus, that are socially active in live online gaming. Common slang, jargon you may hear Discord users say or type are VC (voice chat), AFK (away from keyboard), MSG (message) and @ing (mentioning). With discord expanding their market beyond just games, it will be interesting to see how the platform will develop in the future.

Discord, Discord logo, Discord 09/15/21 https://discord.com/branding

Discord, “Create Space for Everyone to Find Belonging.” https://discord.com/ updated September 15, 2021

Peters, Jay, Discord, The Verge, 31/03/21 https://www.theverge.com/2021/3/31/22356682/discord-stage-channels-clubhouse-like-feature-voice

Pierce, David, “How Discord (somewhat accidentally) invented the future of the internet.” https://www.protocol.com/china/tencent-charity-platform, Accessed October 29th, 2020

Viktor, “The Discord Business Model – How Does Discord Make Money?” https://productmint.com/the-discord-business-model-how-does-discord-make-money/, updated July 5, 2021

Volkman, Eric, Gamer, Getty Images, 23/03/21 https://www.fool.com/investing/2021/03/23/report-microsoft-in-talks-to-acquire-discord-a-gam/

 

New Media Intro

New media is a way to connect and convey information in an interactive way. For example, Netflix, people watch shows on Netflix based on if they like it or desire to watch the show. Tradition media is not two sided, for example, television is one way you can’t fast forward, the television is in control. Media consumption can be fragmented by using multiple forms of media at once, “some research counts that hour you spend watching TV and looking at your smartphone simultaneously as two hours, one on each of the screens” (Donovan, 2018). Using multiple devises at once or multiple times a day is your media fragmenting and can be considered too much screen time. Everybody uses media integrated into their daily schedules, “the average American [spends] more than 12 hours a day with various media, from TV to smartphones to laptops to newspapers… But is consuming too much media like eating too many french fries bad for your health?” (Donovan, 2018). Yes, consuming too much media can be bad for you, especially if you don’t have self-control when it comes to your phone. There are many things anyone can do to use media less for your heath. First, try putting electronics on silent, to avoid temptations. Also, setting time limits in some apps to avoid using the device for hours at a time. Lastly, hobbies can keep people from looking at their phone. Everybody must look something up every now and then, but is that source reliable? Some questions everyone should ask, does it match our previous knowledge? Is the author credible? Is this source recently updated? And better yet does the information match the information on other sources? When researching make sure the information is correct.

Paper Planes

The hypothesis, when plane 1 (origami plane) is thrown it will travel farther because the design is more aerodynamic is rejected. The data shows that plane 1’s design did not travel the farthest distance. It was plane 2 that had the best results and glided through the air the furthest. The results of this investigation are useful in case you ever need to win a paper airplane competition. This investigation can be improved by having a more open space area, by making sure there is enough room for the airplanes to move without hitting the wall. Also, making sure there is no wind/breezes effecting the path of the plane. Anther questions that needs to be answered, what would happen if you put weights on the plane?

Plane 1:

Plane 2:

Plane 3:

I learned how to fold new types of airplane during this lab. Also, how to calculate le average distance. Lastly, I learned a new way to write a lab.