This article first caught my attention when I saw it under the “video games” category. They have always been a very important part of my life; gaming has formed some of my most precious memories from childhood, and has always offered me a reason to keep going when things got tough. This article is the most ingenious, eloquent piece of literature I have ever read before. Not only does it evoke a lot of emotion from the connections I formed with the author’s experience with gaming, but it also cleverly strings together diverse events, films, examples, and personal memories to create a work of art. After much speculation, I reached a conclusion: The article itself is like a game of Tetris; the paragraphs are like blocks that seem to have no meaning individually, but once the reader connects the dots and fits them together, a clear picture is formed. There is no clear hint as to what the article is trying to address, as it’s been designed to leave that conclusion up to the reader, but I personally believe it is criticizing the concept of gaming. Video games are unhealthy to an extent, but that is not solely what the article is about – rather, it is that mindset, that mindset that we have when there is a challenge before us. Instead of relishing in the struggle to work through levels to beat the final boss, we would rather take shortcuts and cheat to win the game. But once we win the game, what next? There is no point anymore. We do not feel so mighty anymore, even though we beat the game; all that is left is a feeling of emptiness. Due to the Tetris effect, the lines between reality and the virtual world blur, and our lives are nothing more than a game to beat. There is no room for connections with NPCS or exciting side quests to do for the sake of adventure; just objectives and achievements to reach.
interesting topic and a very thorough response