[20% Project Update 1] Off to a great start!

Finishing a game can be really hard! So what I did was complete all of the game mechanics and prototyping first so that way, I have direction where my game is going! The Game is called “Elemental!” and the reason why it is called that is because the main mechanic of the game is to “fuse” with elements in order to aid you on your adventure through this world!

Some of the mechanics I have added so far are simple but also open up a lot of opportunities with future level design! Here is a bit of my code showing how the player moves and collides!

Code

This piece of code checks gravity! If the player is on the ground, then his vertical speed = 0. He can also increase his vertical height (jump) if he is pressing “jump_key” (which is space). It also gives you 1 air jump!

But if you’re not on the ground, you will begin to fall. You can’t fall faster then 10 pixels per frame (1 60th of a second). You also have the open to double jump if you have more than 0 air jumps left!

This is only a fraction of the code as there is also movement, walljumps, climbing and swimming! So check out this video to see the rest of the game mechanics:

PS: I’ve already changed the tileset you see in this video! It’s now much more colorful!

Leave a Reply

Your email address will not be published. Required fields are marked *